Difference between revisions of "Editor Commands"
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| LUMA || Sets alpha to 0.2126*R+0.7152*G+0.0722*B || This is Rec. 709 Luma assuming sRGB colors in palette. | | LUMA || Sets alpha to 0.2126*R+0.7152*G+0.0722*B || This is Rec. 709 Luma assuming sRGB colors in palette. | ||
|- | |- | ||
− | | <Integer> || Sets alpha of all palette entries to fixed | + | | <Integer> || Sets alpha of all palette entries to fixed integer value. || This is useful for water surfaces or glass. |
|} | |} | ||
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===== PALETTE IMPORT [PACKAGE=<Package>] FILE=<Filename> [NAME=<Name>] [GROUP=<Group>] ===== | ===== PALETTE IMPORT [PACKAGE=<Package>] FILE=<Filename> [NAME=<Name>] [GROUP=<Group>] ===== | ||
− | Imports Palette | + | Imports Palette from disk. |
− | |||
− | |||
===== PALETTE MASK PALETTE=<Palette> ===== | ===== PALETTE MASK PALETTE=<Palette> ===== | ||
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Replaces all solid yellow (#FFFF00FF) palette entries with clear (#00000000). | Replaces all solid yellow (#FFFF00FF) palette entries with clear (#00000000). | ||
+ | |||
+ | = SELECT = | ||
+ | |||
+ | ===== SELECT ALL ===== | ||
+ | |||
+ | Alias for ACTOR SELECT ALL. | ||
+ | |||
+ | = SKY = | ||
+ | |||
+ | ===== SKY LINK ===== | ||
+ | |||
+ | Tries to link all ZoneInfos to their skies by calling their respective LinkToSkybox UnrealScript event. This is required to view SkyZones in Editor. | ||
+ | |||
+ | ===== SKY UNLINK ===== | ||
+ | |||
+ | Resets SkyZone to None on all ZoneInfos. | ||
+ | |||
+ | = WARP = | ||
+ | |||
+ | ===== WARP LINK ===== | ||
+ | |||
+ | Tries to link WarpZones by calling their respective Generate UnrealScript event. This is required to view WarpZones in Editor. | ||
+ | |||
+ | ===== WARP UNLINK ===== | ||
+ | |||
+ | Resets OtherSideLevel and OtherSideActor to None on all WarpInfos. |
Latest revision as of 17:34, 20 April 2021
Content here reflects upcomming HX/Launch Bag release. These commands may or may not be available in the current version.
Contents
- 1 ACTOR
- 2 PALETTE
- 2.1 PALETTE ALPHA PALETTE=<Palette> <Mode>
- 2.2 PALETTE ALPHATRICK PALETTE=<Palette>
- 2.3 PALETTE BLACKMASK PALETTE=<Palette>
- 2.4 PALETTE BLUEMASK PALETTE=<Palette>
- 2.5 PALETTE CYANMASK PALETTE=<Palette>
- 2.6 PALETTE GREENMASK PALETTE=<Palette>
- 2.7 PALETTE IMPORT [PACKAGE=<Package>] FILE=<Filename> [NAME=<Name>] [GROUP=<Group>]
- 2.8 PALETTE MASK PALETTE=<Palette>
- 2.9 PALETTE ORANGEMASK PALETTE=<Palette>
- 2.10 PALETTE PINKMASK PALETTE=<Palette>
- 2.11 PALETTE REDMASK PALETTE=<Palette>
- 2.12 PALETTE WHITEMASK PALETTE=<Palette>
- 2.13 PALETTE YELLOWMASK PALETTE=<Palette>
- 3 SELECT
- 4 SKY
- 5 WARP
ACTOR
TODO
PALETTE
PALETTE ALPHA PALETTE=<Palette> <Mode>
Updates alpha value of each palette entry based on mode parameter.
Mode | Description | Remark |
---|---|---|
INDEX | Sets alpha to entries palette index. | |
MIN | Sets alpha to min{R,G,B}. | |
MAX | Sets alpha to max{R,G,B}. | This is how Launch Bag internally handles translucent draw mode. |
MEAN | Sets alpha to arithmetic mean of {R,G,B}. | |
LUMA | Sets alpha to 0.2126*R+0.7152*G+0.0722*B | This is Rec. 709 Luma assuming sRGB colors in palette. |
<Integer> | Sets alpha of all palette entries to fixed integer value. | This is useful for water surfaces or glass. |
PALETTE ALPHATRICK PALETTE=<Palette>
Copies values of blue channel to alpha channel for each entry on Palette <Palette>.
PALETTE BLACKMASK PALETTE=<Palette>
Replaces all solid black (#000000FF) palette entries with clear (#00000000).
PALETTE BLUEMASK PALETTE=<Palette>
Replaces all solid blue (#0000FFFF) palette entries with clear (#00000000).
PALETTE CYANMASK PALETTE=<Palette>
Replaces all solid cyan (#00FFFFFF) palette entries with clear (#00000000).
PALETTE GREENMASK PALETTE=<Palette>
Replaces all solid green (#00FF00FF) palette entries with clear (#00000000).
PALETTE IMPORT [PACKAGE=<Package>] FILE=<Filename> [NAME=<Name>] [GROUP=<Group>]
Imports Palette from disk.
PALETTE MASK PALETTE=<Palette>
Replaces first palette entry with clear (#00000000).
PALETTE ORANGEMASK PALETTE=<Palette>
Replaces all solid orange (#FF8000FF) palette entries with clear (#00000000).
PALETTE PINKMASK PALETTE=<Palette>
Replaces all solid pink (#FF00FFFF) palette entries with clear (#00000000).
PALETTE REDMASK PALETTE=<Palette>
Replaces all solid red (#FF0000FF) palette entries with clear (#00000000).
PALETTE WHITEMASK PALETTE=<Palette>
Replaces all solid white (#FFFFFFFF) palette entries with clear (#00000000).
PALETTE YELLOWMASK PALETTE=<Palette>
Replaces all solid yellow (#FFFF00FF) palette entries with clear (#00000000).
SELECT
SELECT ALL
Alias for ACTOR SELECT ALL.
SKY
SKY LINK
Tries to link all ZoneInfos to their skies by calling their respective LinkToSkybox UnrealScript event. This is required to view SkyZones in Editor.
SKY UNLINK
Resets SkyZone to None on all ZoneInfos.
WARP
WARP LINK
Tries to link WarpZones by calling their respective Generate UnrealScript event. This is required to view WarpZones in Editor.
WARP UNLINK
Resets OtherSideLevel and OtherSideActor to None on all WarpInfos.