Difference between revisions of "EAGLE"

 
(12 intermediate revisions by the same user not shown)
Line 6: Line 6:
 
=== Installing EAGLE ===
 
=== Installing EAGLE ===
  
* Install [https://coding.hanfling.de/launch/mirror/EAGLE_v2.0.zip EAGLE_v2.0.zip].
+
* Create "C:\Windows\Desktop" directory else EAGLE 2.0 will crash on geometry rebuild.
 +
* Install [https://coding.hanfling.de/launch/mirror/EAGLE_v2.0.zip EAGLE_v2.0.zip]. In case the installer won't pop up, use "Analyze Wait Chain" in the Windows Task Manager on the setup.exe process and close any blocking applications (looking at you Native Instruments and NVIDIA).
 +
* Change compatibility options for EAGLE.exe to run as administrator.
  
 
=== Installing EAX Runtime ===
 
=== Installing EAX Runtime ===
Line 34: Line 36:
 
Instructions are found on it's [https://github.com/kcat/dsoal#usage github] page. Note, that at the time of writing (early March 2022), dsoal switched over from using EFX to EAX, which OpenAL Soft just recently added, but so far has not released a new version/build containing it. So you will also have to build OpenAL Soft from source.
 
Instructions are found on it's [https://github.com/kcat/dsoal#usage github] page. Note, that at the time of writing (early March 2022), dsoal switched over from using EFX to EAX, which OpenAL Soft just recently added, but so far has not released a new version/build containing it. So you will also have to build OpenAL Soft from source.
  
== Setting up Cluster ==
+
DSOAL is currently broken (mid March 2022), so you should either wait a while or try a few months older version. --han
 
 
You need a version of [[Cluster]] for your game supporting the eal environments.
 
 
 
'''SO YOU ARE BASICALLY FUCKED RIGHT NOW'''.
 
 
 
== Exporting maps for EAGLE ==
 
 
 
  
 
== Getting started with EAGLE ==
 
== Getting started with EAGLE ==
Line 49: Line 44:
 
== Using EAGLE environments ==
 
== Using EAGLE environments ==
  
The *.eal files need be placed inside the YourGame\Eal folder and the UseEagle option needs to be enabled for Cluster. The support is limited to ingame and is not available inside UnrealEd. Due to the nature of savegame handling in Unreal, KHG, etc. the environments will not work when loading a savegame (DeusEx however is unaffected), but will continue to work again upon visiting the next map. Sadyling, addressing these issues is likely only possible outside of Cluster.
+
The *.eal files need be placed inside the YourGame\Eal folder.
  
 
== Files ==
 
== Files ==
Line 68: Line 63:
  
 
===== Deus Ex =====
 
===== Deus Ex =====
 
+
* [https://coding.hanfling.de/launch/mirror/DeusExGOTYMapsExportedForEAGLE.zip DeusExGOTYMapsExportedForEAGLE.zip]
* Soon (TM)
 
  
 
===== Unreal Tournament =====
 
===== Unreal Tournament =====
Line 77: Line 71:
 
== Forbidden Files ==
 
== Forbidden Files ==
  
'''DO NOT USE THE FILES.''' These files are listed only for their historic significance. '''YOU DO NOT NEED THESE FILES.'''
+
'''DO NOT USE THE FILES.''' These files are only listed for their historic significance. '''YOU DO NOT NEED THESE FILES.'''
 +
 
 +
===== EAGLE =====
  
 
* [https://coding.hanfling.de/launch/mirror/EAGLEImport_SDK.zip EAGLEImport_SDK.zip]
 
* [https://coding.hanfling.de/launch/mirror/EAGLEImport_SDK.zip EAGLEImport_SDK.zip]
 +
* [https://coding.hanfling.de/launch/mirror/Eagle2Tutorial.zip Eagle2Tutorial.zip]
 +
 +
=====  EAX Manager =====
 +
 
* [https://coding.hanfling.de/launch/mirror/EAXManager_SDK.zip EAXManager_SDK.zip]
 
* [https://coding.hanfling.de/launch/mirror/EAXManager_SDK.zip EAXManager_SDK.zip]
* [https://coding.hanfling.de/launch/mirror/Eagle2Tutorial.zip Eagle2Tutorial.zip]
+
 
 +
===== EAX =====
 +
 
 
* [https://coding.hanfling.de/launch/mirror/EAX10SDK.zip EAX10SDK.zip]
 
* [https://coding.hanfling.de/launch/mirror/EAX10SDK.zip EAX10SDK.zip]
 
* [https://coding.hanfling.de/launch/mirror/EAX20SDK.zip EAX20SDK.zip]
 
* [https://coding.hanfling.de/launch/mirror/EAX20SDK.zip EAX20SDK.zip]
 +
 +
===== UTEAX =====
 +
 
* [https://coding.hanfling.de/launch/mirror/uteaxsys.zip uteaxsys.zip]
 
* [https://coding.hanfling.de/launch/mirror/uteaxsys.zip uteaxsys.zip]
 
* [https://coding.hanfling.de/launch/mirror/uteaxdm.zip uteaxdm.zip]
 
* [https://coding.hanfling.de/launch/mirror/uteaxdm.zip uteaxdm.zip]

Latest revision as of 20:05, 26 November 2023

Preamble

Setting up EAGLE

Installing EAGLE

  • Create "C:\Windows\Desktop" directory else EAGLE 2.0 will crash on geometry rebuild.
  • Install EAGLE_v2.0.zip. In case the installer won't pop up, use "Analyze Wait Chain" in the Windows Task Manager on the setup.exe process and close any blocking applications (looking at you Native Instruments and NVIDIA).
  • Change compatibility options for EAGLE.exe to run as administrator.

Installing EAX Runtime

This step may not be required. I recommend you skip this step first and let me know if you needed to install the runtime. --han

Setting up DirectSound/EAX emulation for EAGLE

Option 1: Creative ALchemy

  • Install ALchemy.
  • Use the GenericALchemyDerestrictor on your ALchemy install.
  • Start Creative ALchemy from the start menu.
  • Click the Add button in lower middle.
  • Enter EAGLE 2.0 as Game Title
  • Select Use Game Path and enter the EAGLE 2.0 install directory.
  • Click OK.
  • Select EAGLE 2.0 on the left side and click >> button.
  • EAGLE 2.0 should now show up in the list of ALchemy-enabled Games on the right.

Option 2: kcat's DSOAL over OpenAL Soft

So far this is untested and requires you to know how to build with cmake.

Instructions are found on it's github page. Note, that at the time of writing (early March 2022), dsoal switched over from using EFX to EAX, which OpenAL Soft just recently added, but so far has not released a new version/build containing it. So you will also have to build OpenAL Soft from source.

DSOAL is currently broken (mid March 2022), so you should either wait a while or try a few months older version. --han

Getting started with EAGLE

Follow the EAGLE 2.0 Tutorial from the downloads section, and write proper documentation about the process when you are done.

Using EAGLE environments

The *.eal files need be placed inside the YourGame\Eal folder.

Files

EAGLE
ALchemy
EAX
Deus Ex
Unreal Tournament

Forbidden Files

DO NOT USE THE FILES. These files are only listed for their historic significance. YOU DO NOT NEED THESE FILES.

EAGLE
EAX Manager
EAX
UTEAX

I know this is a bad idea.