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Difference between revisions of "Cluster"
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== Features == | == Features == | ||
+ | |||
+ | ==== Supported Audio Formats ==== | ||
+ | |||
+ | Cluster supports most commonly used audio formats including WAV/MP3/WMA/OGG/FLAC, the Tracker formats XM/S3M/MOD/IT as well as the PSX2 ADPCM format. | ||
+ | |||
+ | In general there is no separation in support for these formats between either of ''Sound'', ''Music'' or CD emulation, except PSX2 ADPCM support is not available for CD emulation. | ||
+ | |||
+ | ===== PSX2 ADPCM Notes ===== | ||
+ | |||
+ | The | ||
== Configuration == | == Configuration == |
Revision as of 03:02, 6 March 2022
Contents
Preamble
Features
Supported Audio Formats
Cluster supports most commonly used audio formats including WAV/MP3/WMA/OGG/FLAC, the Tracker formats XM/S3M/MOD/IT as well as the PSX2 ADPCM format.
In general there is no separation in support for these formats between either of Sound, Music or CD emulation, except PSX2 ADPCM support is not available for CD emulation.
PSX2 ADPCM Notes
The
Configuration
UseDigitalMusic
UseCDMusic
EffectsChannels
SoundVolume
SpeechVolume (Deus Ex)
MusicVolume
CDMusicVolumeFactor
Known issues
- FMOD will not reset S3M state such as volume on loop, and will break for S3M files relying on this non standard behaviour.
- Arch GNU/Linux is/was shipping a broken ALSA configuration leaving FMOD games without sound [1].