Difference between revisions of "EAGLE"
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=== Installing EAGLE === | === Installing EAGLE === | ||
− | * Install [https://coding.hanfling.de/launch/mirror/EAGLE_v2.0.zip EAGLE_v2.0.zip]. | + | * Install [https://coding.hanfling.de/launch/mirror/EAGLE_v2.0.zip EAGLE_v2.0.zip]. In case the installer won't pop up, use "Analyze Wait Chain" in the Windows Task Manager on the setup.exe process and close any blocking applications (looking at you Native Instruments and NVIDIA). |
− | |||
=== Installing EAX Runtime === | === Installing EAX Runtime === |
Revision as of 08:07, 7 March 2022
Contents
Preamble
Setting up EAGLE
Installing EAGLE
- Install EAGLE_v2.0.zip. In case the installer won't pop up, use "Analyze Wait Chain" in the Windows Task Manager on the setup.exe process and close any blocking applications (looking at you Native Instruments and NVIDIA).
Installing EAX Runtime
This step may not be required. I recommend you skip this step first and let me know if you needed to install the runtime. --han
- Install EAX4 Unified Redistributable.
Setting up DirectSound/EAX emulation for EAGLE
Option 1: Creative ALchemy
- Install ALchemy.
- Use the GenericALchemyDerestrictor on your ALchemy install.
- Start Creative ALchemy from the start menu.
- Click the Add button in lower middle.
- Enter EAGLE 2.0 as Game Title
- Select Use Game Path and enter the EAGLE 2.0 install directory.
- Click OK.
- Select EAGLE 2.0 on the left side and click >> button.
- EAGLE 2.0 should now show up in the list of ALchemy-enabled Games on the right.
Option 2: kcat's DSOAL over OpenAL Soft
So far this is untested and requires you to know how to build with cmake.
Instructions are found on it's github page. Note, that at the time of writing (early March 2022), dsoal switched over from using EFX to EAX, which OpenAL Soft just recently added, but so far has not released a new version/build containing it. So you will also have to build OpenAL Soft from source.
Setting up Cluster
You need a version of Cluster for your game supporting the eal environments.
SO YOU ARE BASICALLY FUCKED RIGHT NOW.
Exporting maps for EAGLE
Getting started with EAGLE
Follow the EAGLE 2.0 Tutorial from the downloads section, and write proper documentation about the process when you are done.
Using EAGLE environments
The *.eal files need be placed inside the YourGame\Eal folder and the UseEagle option needs to be enabled for Cluster. The support is limited to ingame and is not available inside UnrealEd. Due to the nature of savegame handling in Unreal, KHG, etc. the environments will not work when loading a savegame (DeusEx however is unaffected), but will continue to work again upon visiting the next map. Sadly, addressing these issues is likely only possible outside of Cluster.
Files
EAGLE
ALchemy
EAX
Deus Ex
- Soon (TM)
Unreal Tournament
Forbidden Files
DO NOT USE THE FILES. These files are only listed for their historic significance. YOU DO NOT NEED THESE FILES.
EAGLE
EAX Manager
EAX
UTEAX
I know this is a bad idea.