Difference between revisions of "FAQ"
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=== How do I host my own HX server? === | === How do I host my own HX server? === | ||
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=== Can HX be hosted via a non-dedicated server? === | === Can HX be hosted via a non-dedicated server? === |
Revision as of 22:59, 28 March 2020
Contents
- 1 How can I find other players or get involved in the community?
- 2 How can I edit the Wiki?
- 3 Can I watch a server list online?
- 4 Whats the difference between a listen and a dedicated server?
- 5 How do I host my own HX server?
- 6 Can HX be hosted via a non-dedicated server?
- 7 Is HX compatible with mod X?
- 8 Does HX have saves?
How can I find other players or get involved in the community?
Try the #coop channel on the DX:HQ discord.
How can I edit the Wiki?
Create an account (Special:CreateAccount) and tell user:nah that you need edit permissions. You can typically find him on the DX:HQ discord.
Can I watch a server list online?
Yes, visit the corresponding 333 networks page.
Whats the difference between a listen and a dedicated server?
A listen server will allow you to host and play a game in the same instance, whereas a dedicated server is "headless", and you need to start the game a second time to join the dedicated server. It general it is recommended that you use a dedicated server instead of a listen server.
How do I host my own HX server?
See Hosting a Server.
Can HX be hosted via a non-dedicated server?
While HX can be hosted via a non-dedicated server, it is highly unrecommended. It's generally less stable than dedicated servers, and whoever the host is will have virtually no lag while other players are on the same playing field with some latency. Non-dedicated servers also have a tendency to break mods as well, because mod behavior is only designed to be seen from the client's POV, while non-dedicated server hosts are technically not clients.
Is HX compatible with mod X?
HX is not compatible with vanilla campaigns, and especially not with gameplay mods (i.e Shifter, Biomod, Vanilla Matters, etc). Vanilla campaigns must be modded to work within HX (varying with difficulty depending on the campaign and its build quality). Gameplay mods will definitely not be compatible, as they modify Deus Ex's codebase directly. HX is only technically designed to work with vanilla's codebase, so any major changes done to systems in gameplay mods will cause HX to break. Currently, two (unfinished) campaign conversions exist, of the mods Redsun2020 and ZODIAC.
Does HX have saves?
HX does not have saves, and probably will not. Deus Ex's save system is much too complicated to translate into Unreal Engine 1's netcode, and simply isn't worth the time to put in.