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FAQ

Revision as of 22:13, 28 March 2020 by Bogie (talk | contribs)

Does HX have saves?

HX does not have saves, and probably will not. Deus Ex's save system is much too complicated to translate into Unreal Engine 1's netcode, and simply isn't worth the time to put in.

Can HX be hosted via a non-dedicated server?

While HX can be hosted via a non-dedicated server, it is highly unrecommended. It's generally less stable than dedicated servers, and whoever the host is will have virtually no lag while other players are on the same playing field with some latency. Non-dedicated servers also have a tendency to break mods as well, because mod behavior is only designed to be seen from the client's POV, while non-dedicated server hosts are technically not clients.

How do I host my own HX server?

There are several ways to go about hosting a server. One can do it from in game from the Host Game menu, or using a CMD line to launch it like so:

hx.exe server 01_NYC_UNATCOIsland?Mutator=(mutatorname)

Which will give access to a built in Unreal commandline for putting in console commands and such. If limited to a command window only, one can also use HCC (a derivative of Unreal's UCC) to host a server, like so:

hcc.exe server 01_NYC_UNATCOIsland?Mutator=(mutatorname)

Is HX compatible with (X) mod?

HX is not compatible with vanilla campaigns, and especially not with gameplay mods (i.e Shifter, Biomod, Vanilla Matters, etc). Vanilla campaigns must be modded to work within HX (varying with difficulty depending on the campaign and its build quality). Gameplay mods will definitely not be compatible, as they modify Deus Ex's codebase directly. HX is only technically designed to work with vanilla's codebase, so any major changes done to systems in gameplay mods will cause HX to break. Currently, two (unfinished) campaign conversions exist, of the mods Redsun2020 and ZODIAC.