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EAGLE

Revision as of 04:35, 14 March 2022 by Nah (talk | contribs)

Preamble

Setting up EAGLE

Installing EAGLE

  • Create "C:\Windows\Desktop" directory else EAGLE 2.0 will crash on geometry rebuild.
  • Install EAGLE_v2.0.zip. In case the installer won't pop up, use "Analyze Wait Chain" in the Windows Task Manager on the setup.exe process and close any blocking applications (looking at you Native Instruments and NVIDIA).
  • Change compatibility options for EAGLE.exe to run as administrator.

Installing EAX Runtime

This step may not be required. I recommend you skip this step first and let me know if you needed to install the runtime. --han

Setting up DirectSound/EAX emulation for EAGLE

Option 1: Creative ALchemy

  • Install ALchemy.
  • Use the GenericALchemyDerestrictor on your ALchemy install.
  • Start Creative ALchemy from the start menu.
  • Click the Add button in lower middle.
  • Enter EAGLE 2.0 as Game Title
  • Select Use Game Path and enter the EAGLE 2.0 install directory.
  • Click OK.
  • Select EAGLE 2.0 on the left side and click >> button.
  • EAGLE 2.0 should now show up in the list of ALchemy-enabled Games on the right.

Option 2: kcat's DSOAL over OpenAL Soft

So far this is untested and requires you to know how to build with cmake.

Instructions are found on it's github page. Note, that at the time of writing (early March 2022), dsoal switched over from using EFX to EAX, which OpenAL Soft just recently added, but so far has not released a new version/build containing it. So you will also have to build OpenAL Soft from source.

DSOAL is currently broken (mid March 2022), so you should either wait a while or try a few months older version. --han

Setting up Cluster

You need a version of Cluster for your game supporting the eal environments.

SO YOU ARE BASICALLY FUCKED RIGHT NOW.

Exporting maps for EAGLE

Getting started with EAGLE

Follow the EAGLE 2.0 Tutorial from the downloads section, and write proper documentation about the process when you are done.

Using EAGLE environments

The *.eal files need be placed inside the YourGame\Eal folder and the UseEagle option needs to be enabled for Cluster. The support is limited to ingame and is not available inside UnrealEd. Due to the nature of savegame handling in Unreal, KHG, etc. the environments will not work when loading a savegame (DeusEx however is unaffected), but will continue to work again upon visiting the next map. Sadly addressing these issues is likely only possible outside of Cluster.

Files

EAGLE
ALchemy
EAX
Deus Ex
Unreal Tournament

Forbidden Files

DO NOT USE THE FILES. These files are only listed for their historic significance. YOU DO NOT NEED THESE FILES.

EAGLE
EAX Manager
EAX
UTEAX

I know this is a bad idea.