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EAGLE

Revision as of 00:58, 6 March 2022 by Nah (talk | contribs) (Created page with "== Preamble == == Setting up EAGLE == == Setting up Cluster == You need a version of Cluster for your game supporting the eal environments -- '''SO YOU ARE BASICALLY FUCK...")
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Preamble

Setting up EAGLE

Setting up Cluster

You need a version of Cluster for your game supporting the eal environments -- SO YOU ARE BASICALLY FUCKED RIGHT NOW.

Exporting maps for EAGLE

Getting started with EAGLE

Follow the EAGLE tutorial from the downloads section, and write proper documentation about the process when you are done.

Using EAGLE environments

The *.eal files need be placed inside the YourGame\Eal folder and the UseEagle option needs to be enabled for Cluster. The support is limited to ingame and is not available inside UnrealEd. Due to the nature of savegame handling in Unreal, KHG, etc. the environments will not work when loading a savegame (DeusEx however is unaffected), but will continue to work again upon visiting the next map. Sadyling, addressing these issues is likely only possible outside of Cluster.

Files

EAGLE

EAGLE_v2.0.zip

eagle2tutorial.pdf

ALchemy

Alchemy.zip

GenericALchemyDerestrictor-1.0.zip

EAX

EAX4Unified_redist_4001.exe

Deus Ex

soon (TM)

Unreal Tournament

uteax_environments_repacked.zip